Good Grief is a new genre of competitive game.
Combining macro and micro knowledge, play your way, be it technical, creative or strategic, find your niche to destroy your opponents.
Each and every hero is a totally unique way to experience the game.
Tired of getting attached to characters that are pushed to the bottom of the meta because something new comes out that does its job, but better?
Not in Good Grief.
Each hero will have a distinct playstyle, each with great strengths and weaknesses. Leverage their strengths and diminish their weaknesses with a slew of creative, mechanic-changing items that aren’t just damage number modifiers.
Devised from a love of uniquely compelling mechanics, technical fluidity, creativity, strategy and a dissatisfaction for homogeneity and uninspired gameplay loops.
Designed to provide a creative, strategic sandbox with hundreds of thousands of potential viable strategies so that you can find your strategy, play how you want to play, and not only be viable, but competitive.
Free to play
Created by a member of the gaming community, for the benefit of the gaming community.
Free forever
No pay-to-win
No lootboxes
No battlepasses
Pay only for skins you want, for a reasonable price denoted in your currency, and earn skins by just playing the game.
Community features including guilds, polls, competitions and tournaments.
Monetisation via donation for thematic,
in-universe lore-accurate cosmetics.
Donations fund the research and development of the
PLAyI game streaming service and infrastructure whilst providing a rich, complex, lovingly-crafted experience for the benefit of the entire gaming community.
This alternative community-based funding strategy will allow PLAyI to self-fund its research, development, manufacture and distribution.
This will allow us to retain equity and corporate control so we can always put the consumer, the gaming community first.
True balance attainable through inequitable design methodology.
By designing GG from a foundation of unique hero mechanics rather than just genre defined statistics such as Health, Mana, Damage, CC etc allows each hero to do something unique that no other hero can replicate.
All heroes will feel “broken”, they will each excel at something no other hero can accomplish.
It’s the inherently flawed integers that perpetuates the metagame in standard MOBA titles; If a hero has superior damage, survivability, CC or mobility to any counterpart hero in these games it will be deemed easier to play to achieve victories statistically, becoming “broken” and “meta”.
In progress…
Come back for more updates, including hero designs and mechanics, 3d models and animations, gameplay showcases and more!
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